![]() It’s worth mentioning at this point that the game uses both real-time and WeGo modes, both contentious options in the CM community. You can give your troops their initial orders, then press the big red go button. You can see the level and its buildings and terrain, but you can’t see any enemy. When each mission has loaded, you’re dropped into the level with a bird’s-eye view of the battlefield. You are also given objectives and a time limit (each mission usually lasts around an hour), then it’s off to get planning. These tell you what forces you have, what fire and air support you have, and when each of these will become available - because in real life, people don’t all just arrive conveniently at once. You are given a pre-campaign briefing with maps and information on the enemy, and then given a similar briefing on a smaller scale before each mission. ![]() The main campaign of Combat Mission: Shock Force 2, Task Force Thunder, pits you as commander of a US Army Stryker brigade in a fictional 2008 invasion of Syria (Strykers being a modular mechanised infantry fighting vehicle). The base game has you take control of US Army units in a fictional invasion of Syria.
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